It keeps infinite life gain combos somewhat in check by offering an alternative way to kill the player.Turning giant creatures sideways is one of the things commander is about It adds a unique aspect to commander making commanders feel more important.Typical Pros and Cons associated with this rule include. See rule 704.)ĩ03.XX If a commander would deal combat damage to a player, it deals twice that much damage insteadĪ lot of discussion has taken place within the magic community regarding whether or not commander damage as a rule should be eliminated or modified. You can also try to negotiate its counterspell before it enters the battlefield with a colleague who is helping you in some political moment of the game, and then find some way to recover it from the graveyard to your hand, or you can counter it yourself with Withering Boon.903.10a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. We also have ways to place Phage in your hand, like Campfire or Command Beacon. Torpor Orb is the main one, along with other tricks like Platinum Angel or Lich's Mastery, to avoid dying to her ability. This ability can be very counter-intuitive, but we have ways around it. "When Phage the Untouchable comes into play, if you haven't played it from your hand, you lose the game." Making it impossible for our commander to be cast from the command zone. What makes her up here is precisely her first ability, which escapes the Commander concepts even more than the last two positions. Phage the Untouchable has the strong ability to make a single combat damage cause the opponent to be defeated, just like a Vorpal Sword, and that's something we want. And of course, the best part of all is being able to show your commander and see your friends' confused faces about you using a Planeswalker as a commander without the card explicitly allowing you to do so. Whether with the mechanics of the Witherbloom or Golgari, Grist, the Hunger Tide performs very well and can make a really fun deck. After all, a Mortician Beetle goes really well with a sacrifice theme. If you're imaginative, you can also tie this to an insect tribal. Its colors are very conducive to mill yourself, Dredge and Aristocrats. Now that our commander is set to Grist, we can do some work. Oops, now that you're back, bringing me a piece of cake for being so perceptive, we can continue. Are you doubting? You can go check it out, I'll wait for you. The cool part about its main ability is that, in any zone other than the battlefield, it's not a Planeswalker but a 1/1 Insect-type Legendary Creature, and that's true from the beginning of its deck construction, allowing it to be a commander even without it explicitly written. Grist, the Hunger Tide is not an ultra-powerful laser mage, but can still be your commander, even without this ability. Usually when a Planeswalker can be your commander, it has the text "Robson the Laser Mage can be your commander." as one of its abilities explicitly. In fact, the Tokens themselves also have Myriad, which will make your board increase exponentially with the new triggers every turn. If you have a Wizards of Thay, activate Myriad and after the damage ends the turn, you will keep them forever as long as you don't let the combat turn end. The same goes for the Myriad, which creates Tokens that are exiled at the end of the combat phase. Since the steps of the turn are not raced, they are jumped straight to the cleanup step, right after the End Step, a trigger that happens at the end of the combat, as in the case of Delina, Wild Mage that creates tokens that exile in that part of the turn, no longer occurs. Its ability is to “jump in time”, that is, Obeka messes with one of the most complicated footnotes in Magic: ending the active player's turn on the spot, including clearing the spells and effects present in the stack.Įnding the turn abruptly creates some unexpected situations. Obeka, Brute Chronologist isn't a rare commander to see, so it's not at the top of that ranking, but it still has an intrinsic weirdness to it.
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